devil may cry 4 can be played in pc, x-box and ps3.If you play Devil May Cry 4 on the PC, you should expect all of the same
 visceral carnage featured in the console versions, but there's a 
caveat: You'll need a gamepad. If you're a glutton for punishment, you 
can try using the game's keyboard control scheme, but it's awkward and 
frustrating. However, assuming that you have a decent controller, you'll
 find that this excellent sequel is Capcom's finest PC release in years.
It's a challenging experience, though its smoother difficulty curve makes
 it far more accessible than Devil May Cry 3. In this vein, you're given
 an excellent number of gameplay choices that help you tailor the 
challenge to your preferences. You can initially choose one of two 
difficulties (and if you want to cry like a little kid, you can unlock 
several more), and you can even choose whether you want 
generally
 excessive, and that isn't a bad thing. Stylish action, terrific boss 
fights, and beautiful, melodramatic cutscenes will inspire you to push 
forward, and they serve as an appropriate reward for a well-played 
sequence of demon slaying.   
the game to 
perform some combos for you automatically. No, you aren't apt to find 
Devil May Cry 4 to be excessively tough on your first play-through, 
although it is no walk in the park, either. Nevertheless, it is 

  It isn't surprising that a game featuring the charmingly 
insane Dante would be so over the top, though the series' famed antihero
 is not the real star this time around. Don't worry; you'll still get to
 play as Dante, and he brings with him a good selection of weapons and 
fighting styles, just as Devil May Cry fans would expect. But you'll 
spend the majority of the game as newcomer Nero, who has a selection of 
impressive and elegant moves of his own. Nero is an excellent character,
 capable of delivering a few wisecracks, a brooding glance, and a 
heartfelt plea of love to his 
beloved Kyrie in a few moments' time. He's
 clearly cut from the same cloth as Dante, and it's a bit disappointing 
that the game doesn't explore this connection in more detail. 
Regardless, you'll want to follow Nero's exploits as he struggles to 
learn the truth about his own religious organization, The Order of the 
Sword, and Dante's apparent murder of its leader.  
The
 story doesn't offer up a whole lot of surprises, but it embraces a 
certain attitude of self-indulgence. Cutscenes are overwrought, visually
 stunning affairs, and are among the best you are likely to see in any 
game in recent years. The theatrical dialogue, impossibly athletic 
animations, and swooping camerawork make for quite the spectacle, but 
somehow it's a spectacle that manages to stay on just the right side of 
cheesy. Devil May Cry 4 takes itself seriously, but not too seriously, 
so for every 

shocking, bloody cutaway, there's an equally funny quip 
that helps keep the narrative in check. There are a couple of 
cringe-worthy exceptions, such as one scene in which Dante decides he's a
 tango dancer (don't quit your day job!), but overall, you're apt to 
find the scenes to be gorgeous, thought-provoking, and emotionally 
stirring.  
Nero's claim to fame is his demonic arm, 
better known as the devil bringer. With it, you can grab on to distant 
enemies and pull them in, pick them up, and slam them around for some 
excellent combos, plus deliver a few other surprises. These mechanics 
are easy to pull off, and they represent a general shift from the 
defensive gameplay of Devil May Cry 3 to a more aggressive approach. As 
you play, you can pull off some incredibly satisfying moves, both in the
 air and on the ground, and the most violent of these are accompanied by
 slick, bloody animations and appropriately gory-sounding thwacks and 
slashes. 
Timing these various moves can be tricky, but like in the 
previous games, eventually the subtleties of your combos will click, and
 in time you'll be pulling enemies toward you, slashing them into 
bite-size pieces, and smashing them into one another with glee.  

  The devil-bringer moves go a long way, which is probably a good thing,
 given that Nero has neither as varied an arsenal as Dante nor access to
 multiple fighting styles. However, he does have his standard sword, the
 red queen, and a revolver known as blue rose, and later on he earns 
another weapon that franchise fans will enjoy seeing in action. As you 
progress, you will earn proud souls based on your performance in any 
given mission, and with them, you can purchase new combos and upgrade 
existing ones. And you'll need them to handle droves of demons that get 
progressively tougher--and which are awesome to look at, to boot. You 
can choose these new moves individually, or you can let the game 
autoselect them for you based on how varied you want your array of 
attacks to 
be. It's worth noting that you can't really make a mistake 
here; if you don't like the move, or if there is a more powerful upgrade
 available to you, you can unlearn what you have purchased for a full 
refund and use the souls for something else.
You'll also encounter a number of secret missions 
scattered around, and you'll no doubt find them to be the most 
challenging aspect of the game. In some cases, you have to execute a 
certain move a set number of times in a row, or dispatch every demon 
within the allotted time. Although those missions are challenging, 
others require you to have purchased a particular move before you can 
manage it. If at first it seems that some of these missions are simply 
unbeatable, have faith and return to it later. There's a good chance 
that you were simply missing a piece of the puzzle. You aren't required 
to do these missions, but the orb fragment that you earn is a perfectly 
fine reward, and accomplishing these difficult tasks is incredibly 
gratifying.  

  About
 halfway through the game, you'll take control of Dante, and you'll 
likely go through a period of adjustment while you get used to the 
change in gameplay techniques. Frankly, the devil bringer is a great 
mechanic, and losing it is a bit of a disappointment, considering that 
it's likely to be the center of your fighting style. Instead, you'll 
have a new set of actions and combos to get used to, new weapons, and 
four (eventually five) fighting styles. Yet once your arsenal of melee 
weapons and guns expands 
(Pandora's Box is a favorite), you'll enjoy 
their cheerful boldness. There's a lot more variety here than with Nero,
 and it's a lot of fun to switch styles and weapons on the fly, just to 
find more interesting and flashy ways of crushing demons to a pulp.
In addition to the dazzling action, you'll work your way 
through some light puzzles and platforming sequences. The puzzles aren't
 tough, but they do require you to roam around a bit from time to time, 
bashing on some switches, using a special device to slow down time, and 
accomplishing some other odds and ends. They help break up the pace, but
 all too often these breaks result in lulls that last a bit too long, 
making you long for another crazy demon attack. Some of the platform 
sequences are fine, requiring you to use the devil bringer as a 
grappling hook to fling yourself around, though some of the more 
standard sequences suffer from bad camera angles and an annoying 
tendency for the camera to change positions in midjump.  

Don't let the variety of weaponry and special moves lull you into 
believing that the rest of Devil May Cry 4's design is similarly 
diverse. In fact, the many different ways of killing enemies is quite a 
stark contrast to the repetition at the heart of the experience. It's 
true that backtracking and repeated environments have been a problem in 
past games in the series, but the newest entry takes these issues to an 
even higher level of monotony. Many successive levels take place in the 
same castle hallways and forest meadows, and when you switch to Dante, 
you visit them all over again. Granted, most of these areas are easy on 
the eyes due to their gorgeous architecture and grand outdoor vistas. 
Yet when you see them over and over again, and when some of the simple 
puzzles have you traipsing back and forth, you will wish for new sights.
 It has the effect of making a seemingly grand adventure feel oddly 
limited.  
That repetition even makes its way into the 
admittedly spectacular boss fights. These battles are easily the shining
 star of Devil May Cry 4, and each boss is wildly different from the 
last, requiring split-second timing and good control over your reflexes.
 From a giant toad to a hulking stone behemoth, these bosses are 
cleverly designed and a good deal of fun. Yet as Dante in the second 
half of the game, you'll face all of the same bosses that you fought as 
Nero. Although the game could have benefitted from some new blood during
 these missions, the differences in styles between the two at least lend
 some diversity to the repeated bosses and test the newest additions to 
your arsenal. However, amazingly (and irritatingly), Capcom brings most 
of them out for a third time in the game's padded and plodding 
penultimate mission. Yes, these fights are fun, but forcing most of them
 on you three times is overkill.  

 
On consoles, Devil 
May Cry 4 is beautiful; on the PC, it positively dazzles. The game 
includes DirectX 9 and DirectX 10 modes, and both look spectacular and 
run beautifully. Both Nero and Dante are fluid in motion, and they 
showcase a good deal of flair and subtlety in their movements. The more 
damage a move does, the more astonishing it looks onscreen, and few 
games can approach the pure razzle-dazzle of Nero jumping into the air, 
his cape flying and the glowing devil bringer tossing lumbering demons 
around with matchless grace. From an environmental design standpoint, 
the visuals can be gorgeous to behold, and moments like your first 
glimpse of Gran Album Bridge are bound to take your breath away.
The sound design, like the storytelling, is merrily over 
the top. The vibrant brutality of your most impressive moves is 
accompanied by equally squeamish and powerful sound effects. 
Fortunately, the talented voice cast never hams it up, even when 
delivering the most melodramatic lines. As Nero, Johnny Yong Bosch can 
be both remarkably sincere and sneeringly sarcastic, and his superb 
acting makes for one of the most appealing new game characters to be 
introduced in some time. But you may not find the music as universally 
appealing. This is the one area where Devil May Cry 4 feels too clichéd;
 it relies on the standard heavy-metal grinds that accompany most 
demon-inspired games and films, and replays the same couple of tunes 
during combat ad nauseam. Luckily, it never gets in the way, so though 
it may not stand out, it doesn't stick out, either.  

The PC version doesn't support online leaderboards, but it includes two 
excellent additions: Legendary Dark Knight mode and turbo speed. LDK 
mode fills the screen with insane numbers of demons at a time and 
delivers plenty of excitement without becoming unfairly difficult. You 
can turn on turbo speed before heading into a mission, which hastens the
 tempo and makes for a great thumb workout. All told, Devil May Cry 4 is
 a great game, and it delivers a lot of quality action that will please 
fans without alienating those new to the series. If you liked previous 
entries, you'll find what you're looking for here; and if you were 
turned off by Devil May Cry 3's insane challenge, then you'll feel a lot
 more comfortable this time around.